Hello and welcome to the beginners guide\u00a0League of Legends' most brutal champion - Jarvan IV, the Exemplar of Demacia - "Today is a good day to die.\u201c Jarvan IV is known for his 4 active skills that specialize in crowd control and efficient ganking while inflicting high damage outburst to the opposing enemy.\r\nIntroduction:\r\nJarvan IV is a melee AD champion who uses his skills to close the gap upon his enemies, trapping them in an AoE radius, making them easy prey for him and his teammates.\r\n\r\n\r\n\r\nHe is mostly played as a jungler due to his high-mobility skills, as well for his knock-up and slow disables. If performed well, you can become a massive tank for your team, a decent off-tank, or a brutal destructive force for the enemy team. This Jarvan IV Guide will show you most of the perks how to get there.\r\n\r\nHe is also known for his aggressive playstyle, jungle dominance, and exceptional combo-flow mechanics. If the jungle is not an option for you, Jarvan IV can be played as an excellent top lane tank as well, due to his % driven passive. If the top lane and the jungle are not your picks, he can be even played on the mid lane as full AD destructor, but I do advise you to get experience with the champion before trying out the full-offense mid lane position.\r\n\r\n\r\nWhat are Jarvan IV's Abilities and their use?\r\nTo begin our Jarvan IV's Guide on his Abilities, we'll start from his passive to his ultimate. Reading through, you will find out how to use them, what are their synergies, and how to pull out the full potential of their damage. Buckle up, Jarvan IV's skills are savage.\r\n1. Martial Cadence (Passive)\r\nJarvan IV\u2019s passive is a significant damage outburst that he inflicts on his first attack. Once inflicted on an enemy, it triggers an on-target cooldown of 6 seconds. Meaning the same target can\u2019t be affected with his passive in the given duration. The passive itself has no cooldown, which allows you to alternate your attacks between enemy champions for full damage potential.\r\n\r\nThe damage of Martial Cadence is incredible. It deals 8% damage of targets\u2019 current health, with a minimum of 20-damage and capped at 400 damage against non-champions. It combines with all on-attack effects, such as Lifesteal and Critical Strike, but can be parried, blocked, and dodged if blinded.\r\n\r\nJarvan IV's passive is a great tool in the early stages of the jungle, as well as a champion poking and minion last-hitting mechanism during the laning phase. On the laning phase, it's easy to inflict it on the opposing champion every time it comes of cooldown, while in the jungle simply spread it out on all camp monsters for the full damage potential.\r\n\r\n\r\nVideo courtesy : Riot Games - League of Legends\r\n\r\n\r\n2. Dragon Strike (Q)\r\nDragon Strike is Jarvan IV\u2019s main damage output. He extends his lance in the target direction (770 range with 90 collision radius), dealing physical damage to all enemies he hits with it (80\/120\/160\/200\/240 (+120% of your AD on each level)), and most importantly, reduces their armor (10%\/14%\/22%\/26%) for 3 seconds.\r\n\r\nIn the early levels of Dragon Strike its damage is not that significant. The great advantage is its % driven armor reduction. This will allow you to inflict a large amount of damage with your auto-attacks to your enemy. Also, its cooldown is short (10\/9\/8\/7\/6), and mana-cost low (45\/50\/55\/60\/65), and like his passive, it makes an excellent poking mechanic, as well as a minion last-hitting machine.\r\n\r\n\r\nThe biggest importance of this spell goes to its combination with Demacian Stand (Jarvan IV\u2019s third spell - E). Jarvan IV throws his flag with Demacian Stand within 860 range, marking the ground with it. He then extends his lance with Dragon Strike towards Demacian Stand, pulling himself towards it. While being pulled towards Demacian Stand, Jarvan IV knocks up all enemies he collides with for 0.75 seconds.\r\n\r\nWith its low mana-cost, great damage output, long range and knock up synergy, Dragon Strike\u2019s fusion with Demacian Stand conjures into one of the best ganking mechanics throughout the entire League of Legends spell-arsenal, making Jarvan IV an exceptional jungler like no other. More of Demacian Stand will be given on its spotlight below.\r\n\r\n\r\nVideo courtesy : Riot Games - League of Legends\r\n\r\n\r\n3. Golden Aegis (W)\r\nGolden Aegis is a unique defensive spell that fits perfectly with Jarvan IV's engage mechanics. When activated, it grants Jarvan IV a base shield of 60\/85\/110\/135\/160 and slows down his enemies for 15%\/20%\/25%\/30%\/35% in 625 radius for 2 seconds. Additionally, Jarvan IV gains 2%\/2.25%\/2.5%\/2.75%\/3% of his maximum health for each enemy champion he slows within the given radius.\r\n\r\nThis is why this champion has one of a kind skill-mechanics flow. While engaging into the entire enemy team with his\u00a0E - Q combo, knocking them for a brief period of time, Jarvan IV can instantly gain an enormous shield providing him the\u00a0tankiness to withstand a vast amount of damage from the entire enemy team. But keep in mind that Golden Aegis has a cooldown of 12 seconds on all levels, making its momentum crucial in the brink of battle.\r\n\r\n\r\nVideo courtesy : Riot Games - League of Legends\r\n\r\n\r\n4. Demacian Stand (E)\r\nWithout Demacian Stand, nothing of mentioned would be possible. Besides it provides all the given synergizes, it has important key stats as well. When skilled, Demacian Stand grants Jarvan IV permanent attack speed. And when cast, it deals magical damage of 80\/120\/160\/200\/240, and grants bonus attack speed of 20%\/22.5%\/25%\/27.5%\/30% to all nearby ally-champions.\r\n\r\nIt\u2019s also noteworthy to mention that Demacian Stand provides vision. It allows you to scout bushes, see if the enemy jungler is doing blue\/red buff and potentially Smite it with your summoner spell over the wall. You can even scare off your opponents if you\u2019re not detected. Lastly, the fusion of Dragons Strike and Demacian Stand allows you to jump over walls, making it an excellent chasing mechanic, as well as an escape from the enemy threat.\r\n\r\n\r\nVideo courtesy : Riot Games - League of Legends\r\n\r\n\r\n5. Cataclysm (R)\r\nJarvan IV\u2019s arena on the battlefield. With his ultimate Cataclysm, Jarvan IV leaps unstoppably within 650 range on a selected target, creating a circle of impassable terrain (325 radius), traping all enemies for 3.5 seconds, and dealing a large amount of damage (200\/325\/450 + 150% of your AD on all levels) to all enemies trapped within.\r\n\r\nIf your enemies have used their escapes before your\u00a0E - Q combo, Cataclysm is a perfect trapping mechanic for you and your teammates to finish them off. The synergies with Jarvan IV's Cataclysm are limitless. Most popular to be mentioned are Orianna's, Malphite's, and Kennen's ultimate combinations.\r\n\r\nOn these, I will thoroughly explain in the Synergy section down below. Lastly, the mana-cost of Cataclysm is decent of 100, but the cooldown itself is long (120\/105\/90). This implicates to be wary when timing your synergies with your teammates.\r\n\r\n\r\nVideo courtesy : Riot Games - League of Legends\r\n\r\nYou might also want to check the new summoner spell: Backtrack\r\nJarvan IV Guide on Gameplay and Itemization\r\nJarvan IV Guide on Gameplay\r\nWhen it comes to Jarvan IV's Guide on Gameplay and Itemization, your lane choices are limitless. You can play him as a jungler, top laner, mid laner, and even as a support. The playstyle varies from offensive to tanky or choosing the golden middle as an off-tank. It all depends on how you want to play him.\r\n\r\nHis best potential lies within the jungle, and I will give you a guide on how to do it, step-by-step. By following this guide, you will master the champion, with other lanes becoming a piece of cake in no time. Lets go.\r\n\r\nBefore entering the game, be sure to select Smite as your summoner spell. It deals high, true damage against minions, and without it, jungling would be extremely hard. At the beginning of the game, you start with 500 gold. This allows you to buy your first jungling item called The Hunter\u2019s Machete, with additional 3 health pots.\r\n\r\nThe Hunter\u2019s Machete gives you 35 additional damage and 10% Lifesteal against jungle monsters, while 3 health pots give you enough sustain to finish your first jungle route. For your first spell choose between Q and E. Both are good as one reduces armor, and the other gives you attack speed.\r\n\r\n \r\n\r\n\r\nJungle - Ganking Route\r\nYour first jungle route should start at the Blue Buff, due to Jarvan IV being a mana-dependent champion. Ask for assistance from your teammates to help you clear the Blue Buff. Don't worry, they will have enough time to return to their given lanes. When you grab your blue buff you will be level two and have your\u00a0E - Q combo.\r\n\r\nSince your teammates helped you on the Blue Buff, you now have Smite and the Red Buff is a-no-problem for you. After you\u2019ve taken your Red Buff, clear the camp next to it (the Golemites). You will now gain level 3, having all 3 spells at your disposal, and ready to gank. But before that, you\u2019ve spent all your health pots. You'll need to go back to base for regen and additional items (best for ganking are boots).\r\n\r\n\r\n\r\nNow is the time for your first gank. The principal is simple. Look at your teammates\u2019 lanes and see which of the lanes is mostly pushed from the enemy side. More the enemy pushes his lane, higher the chance of a successful gank.\r\n\r\nNotify your teammate of your gank, then jump your enemy from behind with your\u00a0E - Q combo. You will also have the slow from your W, and if your teammate has a disable of his own, then the enemy is surely going down. By repeating this process, you and your teammates will become an unstoppable force in a matter of minutes.\r\nJarvan IV Guide on Itematization\r\nAs you start gaining gold, your item build should form like this. If you want to go aggressive, upgrade your Hunter\u2019s Machete to Stalker\u2019s Blade - Warrior. It will give you 60 damage and 10% cooldown reduction. If you want to go tanky, upgrade it to Stalker\u2019s Blade - Cinderhulk, it will give you 300 health, with additional 15% health and immolate - a burning aura that damages all nearby enemies. Both of these upgrades will upgrade your Smite to be castable on enemy champions. Doing so, it will deal pure damage upon them and stealing 20% of their movement speed for 2 seconds.\r\n\r\nYour next item on Jarvan IV Guide on Itemization, is your core item - The Black Cleaver. The Black Cleaver gives you all stats that Jarvan IV needs \u2013 health (400), damage (40), and crucial cooldown reduction (20%). Additional to The Black Cleaver\u2019s stats, you will gain 4% armor reduction that stacks-up to 6 times on the same target.\r\n\r\nWhat's pleasuring about this is that it stacks with your Q\u2019s armor reduction as well. Lastly, it grants you a 20% movement speed on each attack for 2 seconds, giving you additional mobility to cut down your enemies down.\r\n\r\n\r\n\r\nThe next core item Jarvan IV needs is Hydra. For the tanky version, go with the Titanic Hydra. It will give you 40 damage, 450 health, and 100% health regen. But if you want to go for the offensive version, go with the Ravenous Hydra. It will give you 80 damage, 12% lifesteal, and like on Titanic, 100% health regen. Both Hydras have on-activation effect, which I will leave for you to explore.\r\nMidgame\r\nSince they will surely have at least one AD Carry, you will also need at least one tanky armor item. The choice is vast, but there are few that work best with Jarvan IV. The best one, in particular, is Randuin\u2019s Omen. It grants you 60 armor and 400 health, with additional on-enemy-hit 20% critical damage reduction and attack speed slow of 15% for 1 second. What\u2019s great about this defensive item is its activation mechanic. It works in the same way as your W - slowing enemy's movement speed around you.\r\n\r\nFor your last two items, it depends on your opposing team. If they have more magical damage, go for Maw of Malmortius (50 damage, 10% cooldown reduction, 50 magic resistance), and Spirit Visage (10% cooldown reduction, 450 health, 100% health regen, 55 magic resistance).\r\n\r\nOn the other hand, if they have more physical damage, go for one from these two and swap the second one with The Guardian Angel. Besides 40 armor and 45 damage, The Guardian Angel also gives you the ability to resurrect at the spot when taken down. You will resurrect with 50% of your base health, and 30% of your maximum mana, while the cooldown of The Guardian Angel will be 300 seconds.\r\n\r\n\r\n\r\nBut keep in mind that you can always switch the order of items dependant on your playstyle. Full offensive, tanky, combination of two to go off-tank, you name it. Keep in mind that this Jarvan IV Guide can serve you at your beginnings. Eventually, you will think of your own guide in no time, and remember, practice makes perfect, and with perfection comes your true-self. With this, we conclude our Jarvan IV's Guide on Gameplay and Itemization.\r\n\r\nWho are Jarvan IV's Counters?\r\n\r\n \t\r\nRiven\r\nWhen playing Jarvan IV on a lane, this champion can provide a great threat. Its damage output is just enough higher to beat Jarvan IV in a 1v1 combat. The key to beating this counter is your momentum of engaging after he uses his spells.\r\n \t\r\nKha\u2019Zix \r\nAs a\u00a0jungler on his own, Kha\u2019Zix with his high damage output on an isolated target makes lots of trouble for Jarvan IV when he\u2019s alone in the jungle. He can clear jungle faster than Jarvan IV, and invade his jungle to steal his Buff, or even kill him when he's just about to finish it. Defensive warding placement is essential for this one.\r\n \t\r\nMalphite\r\nAs one of the\u00a0tankiest champions in the game, Malphite is one rock-solid pain in the ass. With his shield % based passive, and attack speed slowing E, Jarvan IV really can\u2019t do much to him on the top lane. There is no solution for Malphite, just farm and act like he\u2019s not there.\r\n\r\nWho are Jarvan IV's Synergies?\r\n\r\n \t\r\nOrianna\r\n\r\n\r\nJarvan IV synergizes best with Orianna. With her ability to attach her magnetizing ball on Jarvan IV, he can leap into the entire enemy team with his ultimate, allowing Orianna to pull everyone towards him with her ultimate, immobilizing them, dealing a high-burst of damage, while in the end, Jarvan IV finishes them off with his\u00a0E - Q combo. Good stuff.\r\n\r\n\r\n \t\r\nMalphite\u00a0\r\n\r\n\r\nThis rock-solid pain in the ass is not much of a pain when he\u2019s on Jarvan IV\u2019s side. The principal is the same as with Orianna. Jarvan IV leaps in, Malphite dives in with his ultimate, they both cast all their spells, and voila, everybody\u2019s pretty much dead.\r\n\r\n\r\n \t\r\nKennen \r\n\r\n\r\nI really can\u2019t tell it the third time. You get the point.\r\n\r\n\r\n\r\n\r\nIf you ever feel lonely, this might help: I paid a woman to play League of Legends with me. They're straight pros, no noob plays.\r\nJarvan IV Beginners Guide Final Notes\r\nIf you're a League of Legends fanatic who is looking to learn a new, fun, yet brutal champion, with exceptional ganking skills and high carrying potential, then my friend, Jarvan IV is the champion for you. He is dominant through public games, as well as he is in the ranked system. With this said, we conclude the Jarvan IV Beginners' Guide, and as he loves to say \u2013 \u201cNo quarter for the wicked\u201c!